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Roll with Disadvantage Mapping barriers to access in public Libraries | Kama Cerimele and Patrick Evans

Different Perspectives

For some, a trip to the public library is at worst a mild inconvenience and at best a wonderful, magical, transformative time. For others, though, libraries can host a veritable monster's dungeon of barriers, obstacles and hostilities, passive or otherwise. It is our goal to represent those barriers to access of "atypical patrons," ie, racial and sexual minorities, the unhoused, people with accessibility needs, etc...in the form of a Dungeons and Dragons "battle map."

Theory

The intention behind mapping this out in a Dungeons and Dragons "battle map" may seem like making light of serious issues--indeed, "gamifying" barriers to access should raise eyebrows. However, this model was undertaken with the following in mind:

One, this format allows us to ground this project in the experiential. It is one thing to read about different barriers to access affecting different populations, but its another to physically place them all together in one model that simulates the experience of traversing a library that may be different from the hegemonic norm. In keeping with the principles of data feminism, it reorients traditional norms of data into less explored perspectives.

Two, by framing/reframing these obstacles in the language of Dungeons and Dragons, the focus is on their constructed nature. Therefore, it shows that the barriers are not coincidental or natural, but constructed, and like traps in DnD, if they are constructed, they can be dismantled.

Third, baked into the core mechanics of DnD is an emphasis on chance. An "atypical patron" may go to the library and have a perfectly fine visit. They may also have a terrible experience. These factors are not arbitrary, but to the individual, they feel like chance. They happened to have a librarian who was unhelpful, or fellow users who were unfriendly, etc. Mapping this out in a DnD format shows that a positive or negative experience can be as tenuous as a roll of the dice.

In our project, we highlight the following barriers. These categories are not discrete nor all encompassing, but represent commonalities from our research, and what we are able to physically represent in our chosen medium.

Spatial

  • Transportation (DeMaagd et al. 2013)
  • Physical accessibility (Riley & Wales 2002)
  • Library signage & design (Warren & Epps, 2016)

Community

  • Librarian-patron relationships (Smith, 2016)
  • Service awareness (Urban Library Councils, 2014)
  • Policing (Lipinski & Saunders, 2021; Public Libraries 2005)

Cultural

  • Institutional racism, cultural (in)competency, lack of representation (Overbey & Folk 2022)

Technology

  • Computer and technology policies, privacy (DeMaagd et al. 2013)

Access to services

  • Fees (Dubberly, 1986)
  • Staff & service shortages (McCahill, Birdi, & Jones, 2021)

Model

Building a DnD battlemap can either be as complex as a 3-dimensional miniature set, or as simple as a paper grid with quick sketches. There are even online platforms that allow you to share a digital map with other players around the world.

However, for this project, while we would have liked to have spent dozens of hours and lots of resources to create an accurate scale model of a quasi-fantasy library, we were restricted both by the parameters of the assignment and practicality itself.

Raw Materials

The first task was in gathering cardboard to serve as the "building" itself. Between departmental computer deployments and personal purchases, there was more than enough to choose from. We ended up selecting a box that opened up so that its flaps could serve as "walls" for the library.

From there, we needed to decorate the box to make it look less, er, boxy and more like a library. This was when we began to use the Equity in the Making (EITM) makerspace in SILS. We were able to repurpose some felt for carpeting and an unused laser-printing wooden slat as flooring.

Details

Now that we had something of a blank canvas, we needed details! A library needs bookshelves, desks, etc. Initially, we had brainstormed ideas to use the 3D printers both in the EITM and in Kenan Maker Space to produce what we needed, but we ran into a few technical problems, the primary being that 3D printing is expensive, both in time and manufacturing (labor, parts, etc)

So, we returned to the EITM, and dropped one dimension from 3D to 2D. Rather than creating 3D models of furniture, etc, we decided to laser-cut 2D "silhouettes" of bookshelves, computer and reference desks, etc around which players could move. This was faster, more cost effective, and simpler in some ways, though not in others!

Some pieces, like the computer tables or reference desks, were simple, and with the assistance of the staff in the EITM, we were able to cut simple shapes and engrave them with pictures of laptops, desktops, etc. Some, however, had to be custom-made using Inkscape, a free design program. In the image above, the shapes are intended to be bookshelves as seen from above, with books jutting out of the stacks. This design was simple, a rectangle with smaller rectangles jutting out from its sides. However...

Because we failed to "combine" the shapes before printing, rather than cutting the outline, it cut every single shape, leaving book-shaped chunks missing from the library. Possibly poignant piece, but not a very good bookshelf. But this is a learning experience! So, after revisiting the design, we were able to print the bookshelves correctly, as well as the desks.

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